Watch Our Latest Videos
Watch our demo gameplay trailer!
Hear what game reviewer Jim Sterling has to say about MechKnight!
A video interview with our Creative Director!
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Our Latest News
2013-05-20 - We here at Dinosaur are proud to announce that we were approved as official Nintendo Developers! The next step is to submit MechKnight Chronicles so all you Nintendo fans can brawl on your favorite system!

2013-04-09 - MechKnight Chronicles is up on Steam Greenlight!
Please, if you have a Steam account, please vote 'Yes' for us. We really want to bring this game to Steam for everyone to enjoy. It's only with your support that we will be greenlit. Thank you so much!

2013-01-28 - We are happy to announce that MechKnight Chronicles has officially passed Sony Submission with flying colors for the PS3. We are approved for Europe, North America, and Japan!

2012-12-11 - We won an Ouya devkit!
Thank you to everyone of you guys for making our Twitter campaign successful! You make this all worth it!
Thank you to the Ouya team for giving us smaller devs a chance to win a devkit and for opening console gaming up to everyone.

2012-09-27 - Dinosaur Games would like to announce that today we became officially licensed Playstation developers!
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Meet the Founders

DINOSAUR is passionate about creating high energy, immersive, and entertaining video games for the digital marketplace. We believe that games should serve as an escape from the daily grind of life, and allow players the opportunity to interact with the characters and worlds we create. Dinosaur's two founders, Jesse Sosa and Travis Tharrett, have over 20 years combined experience in the video game industry. Collectively, they have worked on over fifteen games, including Star Wars: Kinect, Ghostbusters: The Video Game, BloodRayne 2, and the movie Grandma's Boy.

Jesse Sosa is a 13 year veteran of the video game industry and has brought 15 games to market. His character work has been recognized by the Spike TV Video Game Awards with a victory in 2004 and nomination in 2005 for Cyber Vixen of the Year. In 2012 he won the Polycount Mutant League Character Contest and in 2013 his character work won American Favorite Locomotion Item for Playstation Home. His character work has been featured in the book 'The Art of Game Characters', the 2006 movie "Grandma's Boy", various comic books, and in music videos.
Travis Tharrett has been in the game industry for the past decade and has brought 6 games to market. He received his associate's degree from the Art Institute of Dallas in 1999 where he studied character animation. While at Terminal Reality, he was instrumental in building the character animation technical team. Travis was responsible for guiding the company's animation team as it relates to the proper delivery of artist animations into the game engine. In addition to both general and technical animation, Travis is responsible for building rigs and skinning characters.
Stephen Tharrett is currently the president of Club Industry Consulting, a company her formed in 2006 and co-founder of Club Intel, a company he started with a partner in 2011. From 2008 to 2010 Stephen was the CEO for the Russian Fitness Group, a $150 million Moscow based business that operated the largest group of clubs in Russia. From 1984 to 2004 Stephen was employed by ClubCorp, where he served in several roles, among them senior vice president of operations. While employed by ClubCorp he served on the company's leadership cabinet and business planning committee. Stephen has authored eight books on management for the health/fitness industry and has spoken on leadership and management at conferences around the world.
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Contact Us
If you have any questions or are interested in having us work with you please: contact us now!

If you're an artist, designer, or programmer and interested in working with us please: contact us now!

If you're press and interested in talking with us or playing builds of our games please: contact us now!

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